I am an Art Director and Artist with over 20 years in the video game industry. I’ve collaborated with teams across many styles, genres, and platforms, combining art, production, and technical skills to create engaging player experiences. I’ve worked with studios such as Disney, Nickelodeon, NCSoft, and Konami, always focusing on supporting the team and delivering games that are fun, engaging, and polished.
• Direct, manage and oversee multiple art development projects for mobile, console, and PC platforms
• Plan, Review, and communicate between departments to maintain visual direction and style
• Develop and document visual guides and art direction documents
• Build, mentor, and support art teams and leads across discipline
• Collaborated remotely to develop 3D assets, animations and VFX in Unity
• Produced UI and marketing visuals through rendering and compositing
• Remotely led technical and creative art direction
• Produced game-ready 3D assets and scenes for Unity
• Developed custom Unity shaders, lighting, and post-processing effects
• Led character team on Disney Magic Kingdoms (iOS/Android)
• Managed schedules and team deliverables aligning with producers and directors
• Produced 3D characters and textures, maintaining style and engine requirements
• Produced 3D characters and full sets of 3D costumes and accessories for City of Heroes: Freedom (PC)
• Updated legacy and new assets using modern tools and techniques to match the revised art style and 3D engine requirements
• Coordinated with producers, managers, and community for feedback and future content planning
• Developed character and environment assets for multiple running projects for PC and web
browsers
• Full 3D asset production pipeline from concept to render and integration, as per project direction
• Created characters, textures, rigs, and animations for Metal Gear Solid: The Twin Snakes (GameCube)
• Managed character teams, coordinated schedules, and supported technical art for Too Human and other unreleased Xbox 360 prototypes
• Collaborated with directors to design and review art style and direction