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Don Toledo
Don Toledo
Video Game Artist and Director
Vaughan, Canada

Summary

I am an Art Director and Artist with over 20 years in the video game industry. I’ve collaborated with teams across many styles, genres, and platforms, combining art, production, and technical skills to create engaging player experiences. I’ve worked with studios such as Disney, Nickelodeon, NCSoft, and Konami, always focusing on supporting the team and delivering games that are fun, engaging, and polished.

Skills

Digital Sculpting3D ModelingCharacter ModelingEnvironment ModelingLow-poly ModelingHigh-poly ModelingRiggingCharacter DesignArt DirectionConcept ArtConcept DesignPre-vizPost-productionTeam ManagementGame DevelopmentGame Design

Software proficiency

ZBrush
ZBrush
Blender
Blender
3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Illustrator
Illustrator
Affinity Designer
Affinity Designer
Photoshop
Photoshop
Affinity Photo
Affinity Photo
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Jira
Jira
Source Control
Source Control
svn
svn
Figma
Figma
PureRef
PureRef

Productions

    • Video Game
      A Fold Apart
    • Year
      2019
    • Role
      Art Director - 3D
    • Company
      Lightning Rod Games
    • Mobile Game
      Disney Magic Kingdoms
    • Year
      2016
    • Role
      Lead 3D Character Artist
    • Company
      Gameloft
    • Video Game
      City of Heroes: Freedom
    • Year
      2004
    • Role
      Character Artist
    • Company
      Paragon Studios
    • Video Game
      Armin van Buuren - In The Mix
    • Year
      2010
    • Role
      Character Artist
    • Company
      TransGaming Technologies
    • Video Game
      Too Human
    • Year
      2008
    • Role
      Lead Character Artist
    • Company
      Silicon Knights
    • Video Game
      Metal Gear Solid: The Twin Snakes
    • Year
      2004
    • Role
      3D Character Artist
    • Company
      Silicon Knights

Experience

  • Art Director at Room 8 Group
    Montreal, QC, CA
    December 2021 - October 2025

    • Direct, manage and oversee multiple art development projects for mobile, console, and PC platforms

    • Plan, Review, and communicate between departments to maintain visual direction and style

    • Develop and document visual guides and art direction documents

    • Build, mentor, and support art teams and leads across discipline

  • Artist at Hothead Games
    Toronto
    June 2020 - Present

    • Collaborated remotely to develop 3D assets, animations and VFX in Unity

    • Produced UI and marketing visuals through rendering and compositing

  • Art Director at Lightning Rod Games
    Greater Toronto Area
    September 2015 - July 2018

    • Remotely led technical and creative art direction

    • Produced game-ready 3D assets and scenes for Unity

    • Developed custom Unity shaders, lighting, and post-processing effects

  • Lead 3D Character Artist at Gameloft
    Toronto
    November 2013 - September 2015

    • Led character team on Disney Magic Kingdoms (iOS/Android)

    • Managed schedules and team deliverables aligning with producers and directors

    • Produced 3D characters and textures, maintaining style and engine requirements

  • Character Artist at Paragon Studios
    Mountain View
    December 2011 - October 2012

    • Produced 3D characters and full sets of 3D costumes and accessories for City of Heroes: Freedom (PC)

    • Updated legacy and new assets using modern tools and techniques to match the revised art style and 3D engine requirements

    • Coordinated with producers, managers, and community for feedback and future content planning

  • 3D Artist at Ganz Interactive
    Toronto
    February 2010 - February 2011

    • Developed character and environment assets for multiple running projects for PC and web

    browsers

    • Full 3D asset production pipeline from concept to render and integration, as per project direction

  • Lead Character Artist at Silicon Knights
    St. Catharines
    May 2003 - August 2009

    • Created characters, textures, rigs, and animations for Metal Gear Solid: The Twin Snakes (GameCube)

    • Managed character teams, coordinated schedules, and supported technical art for Too Human and other unreleased Xbox 360 prototypes

    • Collaborated with directors to design and review art style and direction