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Benelli m4 Tactical Shotgun

Hard surface modeling is a challenge in any 3D application, especially without blueprints. This was more of a modeling/hard-surface study using box modeling techniques, and workflow optimization with Substance Painter. Anyways, I really like the design of this shotgun, so I went for a realistic style while keeping the model clean as quad-like as possible. Totally "game-ready" as it's fully unwrapped and set up to use PBR textures and materials.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Iray Rendering in Substance Painter.

Height, Base Color, Metallic, Normal, Roughness textures.

Height, Base Color, Metallic, Normal, Roughness textures.